Pages: 1 2 3 4 5 [6] 7 8 9 |
101. Sticky:Dev blog: Project Discovery needs You! - in EVE Information Portal [original thread]
I've tried this, in the hope that it could be something to do for example when mining. (I do not quite feel so morally obliged to help science because, well, I am a scientist... ) Here's why I won't play this as it is now. Please feel free to c...
- by Tristan Agion - at 2016.01.23 10:45:34
|
102. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
Iowa Banshee wrote: Do you actually have to use PLEX in the creation process? EDIT: Subs cost for SP + AURUM cost of injector No, but the price estimate is basically for a "SP farm" run in game (without using real money): 1. You use n PLEX ...
- by Tristan Agion - at 2016.01.22 22:51:08
|
103. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
Iowa Banshee wrote: Stating the injector cost as 0.25*PLEX+extractor is misleading. In fact because players can use in-game assets to purchase items, even game time, then the use of ISK or PLEX in any calculation automatically makes it wrong. ...
- by Tristan Agion - at 2016.01.22 18:11:42
|
104. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
Ima Wreckyou wrote: If the price falls below 0.25*PLEX+extractor it suddenly becomes stupid to stay subscribed while not playing. You simply lose money and you don't have to be very smart to notice that. ... I doubt that there are enought RL ri...
- by Tristan Agion - at 2016.01.22 10:46:54
|
105. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
Zeddrick Anthar wrote: People who multibox mining fleets, incursions, etc will be able to do the same thing once they've trained the characters they multibox up as far as they need to and with skillpacks they can insta-train new ones as needed....
- by Tristan Agion - at 2016.01.22 08:59:50
|
106. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
Zeddrick Anthar wrote: I know I'd be happy running some of my currently unsubbed accounts at break even. Well, I guess that makes sense if you actually want to play those currently unsubbed accounts. Then "break even" means to you that a to...
- by Tristan Agion - at 2016.01.22 01:28:21
|
107. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
Ima Wreckyou wrote: You completely ignore where the SP will be coming from in the long term. There will be a lot of specialized toons who don't need more training and will be PLEXed now because they can sell off the SP and buy another PLEX with...
- by Tristan Agion - at 2016.01.21 23:44:08
|
108. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
Zeddrick Anthar wrote: So you get 4 for a PLEX. My prediction is 2000 Aur apiece. Not an even multiple of what you get for a PLEX on purpose so you always have some AUR left over ... If CCP wants to seriously annoy the supporters of skill t...
- by Tristan Agion - at 2016.01.21 15:29:05
|
109. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
Mike Azariah wrote: Edit Filter to remove 0 pt skills from showing (Yes I know you know they are there but it will look cleaner just the same) Banned (or those with a 'record')characters are limited in their ability to use this, taking out or ...
- by Tristan Agion - at 2016.01.21 11:48:23
|
110. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
Aerious wrote: You sound like a goon alt. This is my main and I'm mostly playing solo explorer in high sec and wormholes at the moment. That's not very Goon-ish, I would guess. (Though admittedly the only things I know about Goons is what I r...
- by Tristan Agion - at 2016.01.19 20:40:22
|
111. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
Josef Djugashvilis wrote: I have some useless skill points - mining for example, but I made the decision to train them and I should have to, and do live with those choices. In what sense are you "living with those choices" anyhow? It's not li...
- by Tristan Agion - at 2016.01.19 19:12:33
|
112. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
Damjan Fox wrote: The skill injectors can be bought in the New Eden Store with Aurum. PLEX can be converted to Aurum. That's why. I see now, thanks! I think my point about more people dumping PLEX on the market stands though, so it will be r...
- by Tristan Agion - at 2016.01.19 11:43:02
|
113. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
Excellent stuff! I agree with a concern raised by many others: There should be a way to remove "0 SP" skills. I very much favour being able to extract a "0 SP" skill into the physical skill book: that's clean and simple, basically the origina...
- by Tristan Agion - at 2016.01.19 10:58:39
|
114. Is probe scanning more random? - in EVE General Discussion [original thread]
While I have only been playing since last August, I have mostly focused on exploration and I've been scanning a lot. I would confirm (as in "experience", not hard data) that: the accuracy of the scans have gone down, in particular there seem...
- by Tristan Agion - at 2016.01.08 17:43:06
|
115. Semi-regular kickstarter campaigns for special dev work - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: The more and more I read about this, the more and more it sounds like the OP wants to introduce monetary lobbying into EVE. EVE is a consumer product, a computer game, not a nation state. I'm already "lobbying" CCP, the pr...
- by Tristan Agion - at 2016.01.01 12:20:27
|
116. Walking in stations - in EVE General Discussion [original thread]
Roberta Gastoni wrote: I think all of us signed up for a game where spaceships kill other spaceships, loot other spaceships, build spaceships, mine asteroid and gas with spaceships and harvest tears thanks to the spaceships. No one signed up fo...
- by Tristan Agion - at 2016.01.01 12:03:17
|
117. Walking in stations - in EVE General Discussion [original thread]
Lan Wang wrote: why do you want to kickstart things? do you think ccp dont have the knowledge and money to make the game how they want? I don't really know, but yes, it all seems a bit understaffed and under-resourced to me. And in consequenc...
- by Tristan Agion - at 2015.12.31 01:39:29
|
118. Semi-regular kickstarter campaigns for special dev work - in Player Features and Ideas Discussion [original thread]
SurrenderMonkey wrote: A: You flubbed your quote; that wasn't me. Sorry about that, it was a copy-and-paste fail. SurrenderMonkey wrote: B: Just an aside, CCP is entitled to reinvest as much or as little of their income as they want. Ye...
- by Tristan Agion - at 2015.12.31 01:22:43
|
119. Semi-regular kickstarter campaigns for special dev work - in Player Features and Ideas Discussion [original thread]
SurrenderMonkey wrote: We pay subscription. That's more than enough money for CCP to work with. Either CCP is delivering all you could possibly wish for, or you are implicitly accusing CCP of profiteering here. EVE is not all I would want it ...
- by Tristan Agion - at 2015.12.30 22:58:52
|
120. Walking in stations - in EVE General Discussion [original thread]
Solecist Project wrote: Though, you *are* right. The idea is interesting. Has that actually been done before? I mean, a company having a running product, starting a kickstarter for a specific expansion of it. I do wonder if that'll make their l...
- by Tristan Agion - at 2015.12.30 21:52:38
|
Pages: 1 2 3 4 5 [6] 7 8 9 |
First page | Previous page | Next page | Last page |